We are a team of veteran game developers, each with over 20+ years of game development experience. Our Founders have worked on games like Psychonauts 2, SIMS 4, BioShock 2, South Park: The Fractured But Whole, Power Rangers Legacy Wars, and Splinter Cell: Blacklist to name a few.

Build Together
Our team is founded on a collaborative culture of listening and mutual learning both inside and outside our company. We build our games in the open, inviting player engagement and feedback to inform and balance development. This process will help players appreciate the effort involved.

Visually Evocative
Push the visual boundaries of game art through aesthetics and creation techniques.

Emotionally Resonate
Our games will make you laugh, cry, cheer. Our games are meant to evoke emotions and connection with our characters and the people we play with.

Lisette Titre-Montgomery

I’m an Art Director that specializes in leading teams to solve complex visual challenges with intuitive design language and efficent processes that help creators thrive.

Lisette has contributed to some of the highest profile games: Psychonauts 2, South Park, SIMS 4, to name a few. Her last project Psychonauts 2 with Double Fine Productions was nominated for Game of The Year and for Excellence in Art Direction by BAFTA, The Game Awards, and more. 

Raymond Graham
Before starting Cornerstone, Ray was the Director of Platform Graphics at Unity Technologies.  Ray has over 26  years experience developing 3D interactive entertainment products for various platforms. Ray has worked in technical management, leadership and individual contributor graphics and engine programming positions at several leading Gaming and Entertainment companies, with titles like NBA Street, NBA 2K, Bioshock 2 and Splinter Cell: Blacklist under his belt.

Marcus Montgomery

Marcus is a talented Creative Director and game designer for 25 years experience design for combat , systems, and monetization features. His experience includes designing for consoles, mobile, and web games for premium and F2P titles. Projects include Leading combat design on the successful Power Rangers Legacy Wars at NWAY and more. Before starting Cornerstone, Marcus was a Design Director for Xbox Studios Publishing

Join the Pack!

We are looking for funding from the right long term partners that are dedicated to building the future of game development with us.

Contact us for pitches and demos.
Keys provided on request